Tar is earned by defeating enemies and using items that grant Tar (like Remnant of Tar). To level up a shell you need to acquire Tar and Glimpses. Talk to this NPC for some lore and to unlock the ability to “Sip the Divine Tar” which is basically a fancy way of resetting the area and accessing the game’s leveling system. ![]() Inside the basement on the right you will meet Sester Genessa. Go into the door to enter the basement of Fallgrim Tower. In this area look to the left at the back of the tower to see a door that is slightly open. Return to the + and go up it until you reach an area with standing water around the base of a tree. Head back to the + and go along the left path to reach Glimpse of Wisdom (Item). Remember they refresh quite quickly so always watch your footing.Īvoid the traps and take the right path of the + to reach a camp where you can get a Boiled Frog (Item) from the pot. Use traps to your advantage whenever they are around. You can trigger them which deals damage to you but so can enemies. These bear traps are activated when stepped on. Trap Mechanic: Traps are littered throughout the Fallgrim and Fallgrim Outskirts area. At this intersection you will encounter some traps. Defeat the enemies on the slope up until you reach a + intersection. Make your way over to the path entrance and grab the Remnant of Tar (Item). This tower can be accessed by going diagonal from the entrance path you trigger the cutscene where you look at the tower on. Before you do anything you will want to head to the Fallgrim Tower in the center of the area. ![]() It is sprawling with numerous paths you can go down. Reaching Fallgrim Towerįallgrim really wants to entice you to explore the area. ![]() With the camp area looted return to the mushroom path and continue down it into the big open area. Once you’ve grabbed this item head behind the tent on your left to find a chest that contains a Lute (Item) and Remnant of Tar (Item). After you’ve interacted with the stone head over to the nearby corpse and loot the Glimpse of Futility (Item). Use Sense Instinct by interacting with the stone there to trigger a cutscene that shows you the Fallgrim Tower. The Tarspore mushroom poisons you when consumed, but gives you poison tolerance at max familiarity.Īfter you’ve picked the 2x Meltcap Mushrooms (Item) go right and head up to the abandoned campsite you see there. With that said not all mushrooms are created equally. Given the healing properties of the Weltcaps you will want to keep your eyes peeled for mushrooms you can pick and add to your inventory. These pickable items regrow after time has passed. Mushroom Mechanic: Mushrooms are an important mechanic to understand in Mortal Shell. When you go into this area you will see the Fallgrim name appear on your screen. Go up the path until you reach an open area with a set of mushrooms on the left side of the path. Once you have the Harros shell return to the T and take the right path this time. ![]() In this state you want to try and get back to your shell to re-enter it to give you a second life. While knocked out you are free to move as usual but are much weaker. Shell Mechanic: Once enough damage is taken by the shell you (the Foundling) are knocked out of it. When you inhabit this shell your health/defense will go up and you will gain a set of abilities specific to this shell which you can level-up (later). Harros is a sort of jack-of-all trades shell with decent damage and armor ( more shell information here). Head left at the T to encounter the first shell you can inhabit called Harros, the Vassal at the path’s dead end. Walk forward until you reach a T in the path. Upon emerging from the cave you will be in a canyon area.
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